Change Reference #2
Greg Neimeyer has created an interactive game called Black Cloud which aims to bridge the gap between people’s perceptions of pollution issues and the human behavior that causes them. “We have a lot of statistics about pollution and global warming, but it’s very hard to translate the idea that the temperature globally is rising by 0.1 degree Celsius over the year,” says Niemeyer. Niemeyer’s game uses small sensors place in different locations in LA neighborhoods which gather air quality data and transmit levels of CO2, volatile organic compounds, temp, light, and sound to a website showing a graph of air quality over time. However, sensor locations aren’t told to players so they need to interpret data in order to know land use or human behavior causing trends and numbers on graphs. The name of the game is based on the mysterious clouds of black soot that appear in Cairo, Egypt every Oct. which serves to illustrate the disconnect between humans and human behavior that affects air quality. He worked with various high schools in LA to develop the game and engage students in thinking about how to improve health/make a better city. The students participated and were very involved and invested with the project. One class even found that their classroom had some of the highest concentrations of CO2 in the area, enough to cause fatigue and attention issues for most people. Neimeyer, himself, is a professor at UC Berkley. He hopes to bring the game to Egypt under the name Green Node.